A FEW ACRES OF SNOW
A FEW ACRES OF SNOW

OBJECTIVE OF A FEW ACRES OF SNOW: The objective of A Few Acres of Snow is to build the best empire through deck-building mechanics to take the enemy capital or earn the most victory points
NUMBER OF PLAYERS: 2 players
MATERIALS:
- 33 discs (12 red, 12 blue, 9 black)
- 36 cubes (18 red, 18 blue)
- 4 cylindrical siege markers (1 red, 1 blue, 2 black)
- 109 cards
- 30 pieces (15 silver, 15 gold)
- 2 game aids
TYPE OF GAME: Strategical tug of war deckbuilding
AUDIENCE: Adult
OVERVIEW OF A FEW ACRES OF SNOW
A Few Acres of Snow places players at the head of the two most powerful empires of the 18th century in the context of the war between them for the control of the east coast of Canada. In this asymmetrical deck-building game, each player will have to exploit the advantages of his empire and try to compensate for its weaknesses, to win either by a brilliant military coup or a long war of attrition. And all this… for A Few Acres of Snow.
SETUP
Each player:
- takes the cubes (villages) and discs (cities) as well as the siege marker (cylinder) of its colour, then places the cubes and discs of that colour on the coloured location of the board (locations controlled from the beginning of the game)
- takes its initial draw pile (location and empire dark coloured cards), places it on its Draw Deck space on the board, and draws 5 cards
- places its location cards (light colour) face up on its Available Location Cards space
- places its empire cards (light colour) face up on its Available Empire Cards space
Place close to the game board:
- the 12 fortification discs (black discs)
- the coins (French starts with 5, English with 12)
- the 9 neutral empire cards (green cards) sorted by type, face up
Place the 2 siege markers (black cylinders) on the 0 square of the two siege tracks.

GAMEPLAY
The British player always starts the game.
Course of a game round
- Siege Check: check to see if one of the siege attacks is won.
- Actions: do 2 actions (only one in the first round).
- Hand: complete your 5-card hand (Shuffle the discard pile as soon as it is used up).
List of Actions
The actions are divided into 5 types.
- Expansion actions
- Financial actions
- Offensive actions
- Empire Management actions
- Other actions
Here are the different symbols that can be found on the cards:

As well as the two types of cards in the game:
The Location cards (see the card on the left in the example above) represent the locations you control, and are starting points from which you can colonize other locations. The Quebec location card provides a lot of information:
- to the right of the Boat symbol: the locations you can reach from this location via rivers or lakes.
- to the right of the Ship symbol: the locations you can reach from this location via the sea.
1. Expansion Actions
1.1. Colonizing an unoccupied location
Requirements: card of a controlled location linked to the location to be colonized + card with the required transport symbol (+ card with the settler symbol if necessary).
Action:
- discard the required cards
- place a cube on the colonized location
- place the location card on your discard pile
Example:
The British player wishes to colonize Deerfield. To do so, he must:
- play a starting point card (New Haven, connected to Deerfield by a river)
- play a means of transportation card, in this case with the boat symbol (St. Mary’s)
- play a card with the settlers symbol because the Deerfield square has this symbol (Philadelphia).

Once that’s done:
- he places a red cube on Deerfield
- he takes the Deerfield card from the pile of British Location cards
- he puts it on top of his discard
1.2. Developing a location
This action consists in improving one of your villages (cube) to transform it into a city (disk).
Requirements: Card of the location to develop + card with a settler symbol.
Action: Replace the cube with a disc.
Limitations:
- You can only develop locations that score victory points (purple hex next to the location on the board).
- you cannot develop more locations than the number of your colour discs available.
1.3. Fortifying a location
Requirements: card of the location concerned + Fortification card + 3 coins.
Action: Place a Fortification disc on the location, under the cube or coloured disc.
Advantages: The fortification protects the linker from raids and adds 2 to his defence in case of siege.
Limitations: You can fortify a location only once.
2. Offensive Actions
2.1. Besiege a location
Attacking an opponent is performed almost the same way as colonization, the difference being that instead of settlers, soldiers are brought in, represented by the military symbol.
Requirements: card of a controlled location connected to the target location + card with the required transport symbol + military force symbol card (can be a ship symbol if the attacked location has a ship symbol).
Action:
- The first two cards are discarded.
- The third card (military force) is placed on the player’s siege space (British Siege or French Siege).
- Then take your Besieged Location marker (cylinder of your colour) and place it in front of the location you are besieging.
- Position the Siege Strength marker on the corresponding Siege Track (British Siege Track for a siege initiated by the British player) taking into account the initial Siege Strengths of both sides:
- Defender’s Military Strength: Place the Siege Strength marker on the underlined 1 value space (each location has an initial defensive strength of 1). If the location under attack has been fortified, move the marker an additional two spaces. If the location has additional fortifications (military symbol next to the location on the board), move the marker accordingly. 안전놀이터추천
- Attacker’s military strength: Move the marker in favour of the attacker by a number of spaces equal to the military strength of the 3rd card played.
The siege has now begun and will last until one player wins or the besieging player retreats.
Note: you may only besiege ONE location at a time, although you may also be involved as a defender in another siege.
Example:
The British player lays siege on Louisbourg.
He plays the Halifax card (the location he controls, which connects Louisbourg by sea), then a card with a ship symbol, and finally a Siege Artillery card (which costs 3 coins to play). He places his Besieged Location marker in front of Louisbourg. His first two played cards are discarded, his Siege Artillery card is placed on his “British Siege” space.
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