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FRIENDS AND ENEMIES

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  FRIENDS AND ENEMIES OBJECTIVE OF FRIENDS AND ENEMIES:  To drink! NUMBER OF PLAYERS:  3 or more NUMBER OF CARDS:  52 cards   TYPE OF GAME:  Drinking Card game AUDIENCE:  Adults INTRODUCTION OF FRIENDS AND ENEMIES Friends and Enemies is a very simple drinking game.  During play, participants will be challenged to take a certain number of drinks depending on the card played.  Chosen players must try to deflect the card or take a specific number of drinks.  This game could be used as an icebreaker for the night, but participants should know their limits and drink responsibly. THE CARDS & THE DEAL  Friends and Enemies uses a 52 card deck.  Shuffle the cards and deal the deck out evenly to everyone playing the game.  Leftover cards are placed aside. THE PLAY The dealer begins the game by playing a card face up to the center of the table.  They then choose someone who must drink.  The chosen player takes a number ...

HOKM

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  HOKM OBJECTIVE OF HOKM:  The first team to earn 7 points wins   NUMBER OF PLAYERS:   4 players NUMBER OF CARDS:  52 cards RANK OF CARDS:  (low) 2 – Ace (high) TYPE OF GAME:  Trick taking AUDIENCE:  Adults INTRODUCTION OF HOKM Hokm is an Iranian trick taking game played with four players in partnerships.  In this game, one player will be designated as the Hakem, meaning governor of the round.  The Hakem is able to determine the trump suit and lead the first trick.  That player remains the Hakem until their team loses a round. THE CARDS & THE DEAL  Hokem uses a 52 card deck and is played in partnerships of two.  Shuffle the deck and deal one card at a time face up to each player.  The first player to get an Ace is the Hakem for the round.  The Hakem will be dealt to first, choose the trump suit, and lead the first trick.   Cards continue to be dealt to the other three players until another Ace ...

KHANHOO

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  KHANHOO OBJECTIVE OF KHANHOO:  The first player to earn 50 points or more wins the game NUMBER OF PLAYERS:  2 players NUMBER OF CARDS:  61 cards RANK OF CARDS:  (low) Ace – 9 (high) TYPE OF GAME:  Rummy AUDIENCE:  Adults   INTRODUCTION OF KHANHOO Khanhoo is one of the oldest documented Rummy games and its history can be traced back to the 12th century.  In the late 19th century, Sir William Henry Wilkinson adapted the game to the 52 card French deck.  By combining and altering two French decks, the game can be enjoyed by players of modern day Rummy games. THE CARDS & THE DEAL  To set up a deck for Khanhoo, grab two standard decks and one Joker.  Remove both sets of Spades Ace – 10.  Also remove both sets of 10’s – Kings from the Diamonds, Clubs, and Hearts.   The final deck will contain two Aces – 10’s in Diamonds, Clubs, and Hearts, and it will contain two Jacks, Queens, and Kings in Spades.  Throw in...

MIGHTY

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  MIGHTY OBJECTIVE OF MIGHTY:  Be the team with the most captured point cards NUMBER OF PLAYERS:  5 players NUMBER OF CARDS:  53 cards RANK OF CARDS:  (low) 2 – Ace, Joker, Mighty (high) TYPE OF GAME:  Trick taking AUDIENCE:  Adults INTRODUCTION OF MIGHTY Mighty is a trick taking game popular in Korean universities.  In this game, players are trying to capture point cards.  Bidding is used to determine who calls trump, determines a partner, and leads.  The partnership is hidden until revealed through cardplay. THE CARDS & THE DEAL  Mighty is played with a 52 card pack and one Joker.  In this game, 2 is low, and Ace is high.  All 10’s Jacks, Queens, Kings, and Aces are point cards while 2-9 have no point value.  There are three cards with special abilities in this game. The Ace of Spades is called  The Mighty , and it is the highest ranking card in the game unless Spades are trump.  If Spades are trump, t...

MINNESOTA WHIST

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  MINNESOTA WHIST OBJECTIVE OF MINNESOTA WHIST:  Be the first team to earn 13 points or more NUMBER OF PLAYERS:  4 players in partnerships NUMBER OF CARDS:  52 cards RANK OF CARDS:  (low) 2 – Ace (high) TYPE OF GAME:  Trick taking AUDIENCE:  Adults INTRODUCTION OF MINNESOTA WHIST Minnesota Whist is a team-based trick taking game for 4 players.  The game is popularly played in Minnesota and South Dakota, and it is said to have been imported along with the Norwegians who settled in the two states.  THE CARDS & THE DEAL  Minnesota Whist uses a 52 card deck.  The game is played with four players in teams of two.  Team mates should sit across from each other at the table. Each player cuts the deck to determine the dealer.  The highest card deals first.  Dealer shuffles and doles out 13 cards to each player. Deal passes left each round.    메이저놀이터 BIDDING After each player has received their hand, they decide w...

RACK-O

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  RACK-O OBJECTIVE OF RACK-O:  Be the first player to score 500 points or more NUMBER OF PLAYERS:  2 – 4 players MATERIALS:  60 RACK-O Cards, 4 card racks, 1 card tray RANK OF CARDS:  (low) 1 – 60 (high)   AUDIENCE:  Kids, Adults INTRODUCTION OF RACK-O RACK-O is a card game that has been published by many different companies over the years.  Originally published in 1956, RACK-O is a card game in which players take turns drawing and discarding cards.  The end goal is to have a set of 10 cards in order from low to high.   MATERIALS RACK-O includes a 60 card deck numbered 1 – 60, four card racks, and 1 card tray.  A way to keep score will need to be provided.   SETUP The number of cards used depends on the number of players. 2 players: all 60 cards 3 players: 1 – 50 2 players: 1 – 40 Place the card tray in the center of the table.  One side of the tray will contain the draw pile, and the other side will contain the ...

RUSSI

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  RUSSI OBJECTIVE OF RUSSI:  Be the player with most tricks at the end of the game   NUMBER OF PLAYERS:  2 players NUMBER OF CARDS:  52 cards RANK OF CARDS:  (low) 2 – Ace (high) TYPE OF GAME:  Trick taking AUDIENCE:  Adults INTRODUCTION OF RUSSI Russi, meaning Russian in Icelandic, is a simple no trump Whist game for two players.  Similar to Blind Don and Turnover Bridge, players will have a row of playable cards in front of them on the table as well as a hand of cards that their opponent cannot see.  A game consists of one round, and players are simply trying to capture the most tricks. THE CARDS & THE DEAL  Russi uses a 52 card deck.  Cut the deck to determine who deals first.  High card deals.   Dole out 26 cards to each player one at a time.  Each player is dealt nine cards face down in such a way that a row is formed.  Then each player is dealt nine more cards face up on top of the previously ...